Norton Erroneously Blocks Metro Seniors Website – False Positives

Norton Erroneously Blocks Metro Seniors Website

We have a new report (7/10/17) of Norton Web Safe blocking the Metro Seniors website and posts as malicious.  This apparently happened because of a broken link that was published and emailed about a Special Event result.  This is NOT a malicious site problem simply a typo.

There is nothing wrong with the Metro Seniors site.  We have security to prevent problems.

Unless a site subscribes (pays) to a Norton service, Norton assumes that the site is malicious.   They will block access for Norton Web Safe users for a wide range of issues.  Including having a variety of files to view and download like our schedules, tournament results, rules, regulations and so on.  We have these to give members information they want.

Requesting Norton to reclassify a site for a non-subscriber is not easy and can be delayed.

Norton Users can report False Positives to eliminate the blocks

If you use Norton for antivirus, you will have Web Safe and you may be blocked from the Metro Seniors website for “false positives” as they call it.

As a Norton user you can fix the problem by reporting “false positives”.  This will reclassify our site as non-malicious and will let you have access again.  This may be the fastest way to fix the problem.

Please use the following links to review your actions for fixing your Norton Web Safe and reporting this False Positive.

This links to Norton’s information on Web Safe and False Positives.  It provides information to fix your Web Safe and reporting errors.  CLICK HERE

This links to Norton process for reporting False Positives.

As an alternative, I suggest that you turn off the Web Safe portion of Norton to access Metro Seniors.

More information from Norton’s site

Download (PDF, 144KB)

Pace of Play for Data Geeks

In discussions on pace of play several issues come up including:

  • Members Age (we are “seniors” after all)
  • Course Difficulty (Rating and Slope)
  • Course Crowding – Number of players
  • Course Conditions (Path Only, Rain, et al)
  • Players’ Skill as measured by Handicap Index

The Pace of Play Logs are giving us lots of data on Pace Time.  Flights, scores, handicaps, tees played, and course rating and slope by tee are in OurGolfStats.  Plus we have players’ age data in our membership database.

Combining this data gives us lots of opportunity for analysis.

I wanted to better understand why Division 1 had 10 to 15 minutes slower pace the Division 2-5.  I have summarized the Division and Event data for the first 11 weeks (through 6/22/17).  This is 53 rounds representing over 4300 individual rounds of golf.

Summary Data By Division

  Average Avg Gross Avg HCP Avg Pace
Division Events Count Age Score Guide Avg
1 10 686 71.8 98.8 25.2 04:41
2 10 781 69.5 92.4 20.9 04:26
3 11 1015 71.5 93.6 22.1 04:25
4 11 899 72.9 94.4 22.7 04:30
5 11 974 68.6 95.1 23.5 04:31

Observations

Average Player’s Age

There is no clear relationship between pace and average age of players either by Division or by individual events. We range in average age of actual players from 68.6 to almost 73.  Division 5 is our newest and youngest.  But, Division 4, our oldest, plays at the same pace.

Course Difficulty

There was no relationship in course difficulty (Rating, or Slope or even a combination or Rating and Slope).  Why – with many of our members playing forward tees, the average slope and rating for most courses get reduced.  By averaging the actual rating and slope of tees played, the Divisions’ ratings were essentially 66+ Rating and 112+ Slope.  Even looking at events’ averages, the data was very scattered.  Other factors were far more important.

Course Crowding

There was no clear evidence of course crowding on average pace.  Most events ranged from 75 to 100 players.  At this level number of players is not a major factor on slow play.  This is why Division 5 was formed – to keep average players around 100 at most.  One event with 132 players (tee start) did slow play, but the average for that event was still better that 4:30.

Course Conditions

Although we had a lot of rain and wet conditions at the start of the season, there is simply not enough data to show any clear directions.  On many of the rain or path only events, we had fewer players.  That may have compensated for slower Path Only conditions.

Player Skill (Handicap Guide and Gross Scores)

Player Skill as measured by Handicap Guide or Gross Scores is by far the strongest factor for Division and Event Pace of Play.  There is almost perfect correlation  by Division and very strong correlation by Event.

Every 3 strokes added to the Average Gross Score for all players adds 7 minutes to the average Pace of Play.

 

Download (PDF, 12KB)

 

Now more questions

Why is Div 1 Handicap Guide so high?

Why is Div 2 Handicap Guide so low?

Are more Div 1 players playing back?  Fewer low handicap players?

 

Division 1 Schedule Change – 7/21 and 9/8

Division 1 Members – following is a course schedule change.  We had to swap dates between Far Oaks and Incline Village due to issues beyond our control. Only the dates were changed, everything else remains the same.

Vince Italiano, VP Div 1, will issue a confirming email the week of each tournament.

REVISED SCHEDULE

Friday, July 21 –  Incline Village   $25   Split Tee Start – First Tee Time 6:30 AM

Friday, September 8 – Far Oaks  $32  Shotgun Start – 8:00 AM

ST L METRO SR Div 1 Date SCH Rev 7-10-17

 

 

 

Results – Div 1 and 2 – July 7 – 2 Man Scramble

70 Golfers from Division 1 & 2 participated in the holiday 2 person scramble @ Deer Creek Golf Course to benefit the United States Veterans on July 7th. Organized by Larry Roth and Charlie Van Deman from Division 1, golfers for the most part enjoyed a golf course not part of our weekly tournament schedule.

Not including “skins” there were 41 different winners out of the field with 50 total winners.

CTP winners Jerry Wells-2838, Dan Loyd-1815, Ron Lipovsky-1633, Rod Hollenbeck-2327, Bill Kolar-1361, Bob Cooper-2555, Terry Johnson-2177, and Jim Pisoni-2290 were all $10.00 winners.

Each flight paid $60.00 1st place team, $40.00 2nd place team, $25.00 3rd place team, $20.00 4th place team and $10.00 for 5th place team.

In “A” Flight, 1st place went to, Mike Stoll-2643 & Jerry Moore-2717, 2nd Jerry Wells-2838 & Gary Pahl-2008, 3rd Bob Cooper-2555 & Gerry Rachels-2344, 4th Bill Kolar-1361 & Dan Loyd-1815 and 5th to Tom LeFaivre-1140 & Mike Smith-1288

In “B” Flight 1st place went to, Nick Meyers-2053 & John Morgan-2527, 2nd Ray Lowry-2438 & Jim Pisoni-2290, 3rd John Reinhardt-2369 & Bob Nelson-2472, 4th Jim Wilson-1482 & Bob Debrock-1120, 5th to Larry Roth-1080 & Charlie Van Deman-1515

In “C” Flight 1st place went to, Thomas Shadrach-2989 & Michael Ebert-2831, 2nd Charlie Page-2430 & Dave Pikul-2204, 3rd Bob McDaniel-1938 & Wardell Patterson-1947, 4th Mike Henry-2830 & Pat Smith-2550, 5th to Larry Beeman-1747 & Mike Campbell

In “D” Flight 1st place went to, Don Brandt-1311 & Rich Perschbacher-1738, 2nd Vince Italiano-1007 & Bob Seitrich-1249, 3rd Keith Brown-2252 & Terry Johnson-2177, 4th Glenn Young-2682 & Rod Hollenback-2327, and 5th to Brad Bradley-2070 & Ned Buckmaster-2071.

The 2 skins winners were the teams of Bob Cooper/Gerry Rachels & Larry Roth/Charlie Van Deman

 

Pace of Play Update – Mid-Season

The Pace of Play results are continuing to show significant improvement over 2017.  This is especially good since the wet weather and path only conditions early in the year were expected to hurt the pace.

Thanks for your cooperation on the Pace Logs.  The data is important in helping better define issues with courses, starts, conditions and differences between divisions.  More data and analysis needed, but this will lead to changes in courses and probably rules and starts.

Division 2 and 3 are especially fast, even with more players per event.   Almost all tee groups are doing a great job of keeping up with the group ahead.

The division and course summaries for 11 weeks of play are summarized below.

Key Points YTD

  • 53 Events to Date
    • Average Play Time = 4:30
    • Average Fastest Times = 4:02
    • Only 4 rounds averaged over 4:55
  • Division 1 is running 10 to 15 minutes slower that Division 2 – 5
    • Average Gross Score Div 1 is about 5 strokes higher
    • Average Handicap is about 2 to 4 points higher
    • More Shotgun starts than Div 2, 3, 4
    • More 5+ hour max times
  • Shotgun Starts are about 10 minutes slower than Split Tee Starts
    • Reverse Shotgun – leaving holes open is slowest
    • Spreading out the B Tee Groups leads to faster overall play
  • Courses difficulty, conditions and “newness” slightly increase times
    • Florissant (new, hills and blind shots)
    • Acorns (new, lots of water)
    • Bear Creek (hills, narrow, and Reverse Shotgun)

Division VPs have had discussions with a very few of our most frequently slow groups and players.  We have received some complaints.  However, we are working for cooperation and improvements. Saving 1 minute per hole for our slowest groups could virtually eliminate pace of play problems.

Keys to speedy play are:

  • Staying aware and keeping up with the group ahead
  • Being ready to play whenever it is safe to hit
  • Helping your group move to the balls quickly and eliminate time wasters
  • Using rules – Max 9 Strokes, lateral hazard drops, minimal ball searches

Download (PDF, 11KB)

Download (PDF, 8KB)

 

Pace of Play – Course and Division Summaries – 9 Weeks

Metro Seniors – Great Job!

Pace of Play for 9 weeks (about 1/3 of the season) has improved significantly over 2016.  Averages across all Divisions and courses is running about 10 to 15 minutes faster.  Tee Starts and Shotgun starts are both running faster.

Our fastest players averaged just over 4 hours across 43 events, even with the weather and path only conditions.  All players averaged 4:31.

Our 5 longest times were at Bear Creek (2 times), Florissant (new course), Belk Park and Prairies.  Bear Creek and Florissant are our most difficult courses.  Bear Creek requirements for Reverse Shotgun start creates significant crowding increasing times.  Florissant was new, had several blind tee shots with lost ball opportunities.

We still have work to do.

  • 15 of 43 events had several groups that finished in over 5 hours.
  • 5 of these rounds had groups finishing in 5:30 to almost 6 hours.
    • Slowest groups were
      • 30 to 60 minutes longer than the average
      • 1 to 1 1/2 longer than the fastest groups
    • Slow Pace affected increased the average pace (all players) to 4:52 – 5:08 (vs 4:30 typical)
    • Weather, Course, Conditions were factors but many groups still played at 4:30 or less.

After the first 8 weeks, only 9 members repeated in 3, 4, or 5 slow groups.  They lost significant time against the group ahead and finished with a hole or more open ahead.   They typically delayed several groups behind them.

These frequently slow groups have been asked to work with their VP to improve pace.  With improvements of as little as 1 minute per hole, we should faster averages with less delay for groups behind.

Download (PDF, 7KB)

Download (PDF, 7KB)

Download (PDF, 6KB)

 

 

 

 

What can you do to play FASTER?

Thanks to George Arft for some simple suggestions we can all use.  All of these are about you managing your time on the course so NO ONE in your tee group or on the course is waiting for you.

One of my favorites – Ditch the head covers!  Do you realize how long you spend with on/off for every shot?  Paint nicks don’t hurt your ball flight.  A scratch on your iron does not reduce your back spin on the green.  Are you keeping them beautiful for when you get OLD?  Saving them for your great grandchildren?  Think about it!

Clubs depreciate faster than cars or even computers, so that $500 from 10 years ago is probably worth $20 on Ebay (plus shipping).  The head cover might be more valuable than the club.

Here are the rest of George’s suggestions!  Perhaps you could share them with the really slow guy in your tee group – it is always the “other guy”.

Download (PDF, 21KB)

Pace of Play – Questions and Answers

As this season has developed, some really good questions have been asked by members in one-on-one.  On reflection, these are good for all members to experience.

Q.  How do you identify individuals when all data is for a tee group?

A.  The data for any outing is collected for a group, but we do have each ID number for all players.  For each outing each tee group is responsible for their management of Pace as well as rules (ball searches, lost ball drops, max nine strokes, and so on).

Over the season, most members play in different groups.  Over time, the slowest members will have many more outings where they are in the slowest groups.  Based on 2016 data, 75 to 85% of members will have none to 2 outings where they were “slow” for the 25 week season.  Our slowest groups/members had many more outings where they were slow.

If a group of close friends always plays together and is frequently slow, all those members will be identified as “slow”.

Q. Our group got behind because two guys played really slow.  After we were way behind, they wanted to catch up by skipping a hole and taking a 9 max.  I was having a good round, why should I have to take a 9 because they were slow?

A. For any outing, if a group falls behind, ALL members of that group are responsible for taking action improve as early as possible.  

For example, if someone searches too long, the other group members MUST get them to stop and play a new ball.  If someone is over 8 strokes, others must get them to stop and record 9.  If a member is having a health or mobility problem, his group members should act to help in any way that is reasonable.  Be more active in getting them to their ball.  Help them reduce the non-golf activities.

If a group is way behind, voluntarily skipping a hole and scoring 9 is needed and should be done.  This is similar to having a marshal telling the group to move up.  He won’t care if it was the “other cart”, he won’t care if it is a good round for you.  You must move up then.

By the time skipping a hole is required, significant damage has been done.  Several groups behind are already delayed.  This will help, but still too late.

Q. I play with a couple of friends/carpool who are slow.  They don’t cooperate when I suggest that they speed up, or point out Ready Golf.  How can I not be branded as slow?

A. Do the best you can to RESPECTFULLY suggest that they speed up.  Model good play behaviors.  Stay aware of the group ahead and remind your group.

If they continue to be uncooperative, please advise the Pace of Play Committee of your concerns.  We may be able to help get the point across to the others in your group.

Consider playing with other members.  Fellowship is a key ingredient in the Association.  Playing always with the same small group keeps you from meeting other members, making new friends, and playing at a better clip.

Telling your friends that you want to play in other groups may feel awkward but friendship is a dialogue.  If they don’t respond to your needs you might question the value of the friendship.

Q. What information is used to identify slow groups?  How is it used?

A. Historically we have used total time of play and the separation gap from the group immediately ahead.  In our rules if groups play longer that 4 1/2 hours AND they finish more then 15 minutes later (separation) from the group ahead, the VP may use enforcement rules (warnings).

Data from 2016 showed significant time elements including courses, weather, cart usage (on course or Path Only), course crowding (A and B tees on Shotgun starts), 3somes or 4somes, and tee group position or order.

The Pace of Play Logs now collect more of this information plus members can make comments on the form.

For the start of 2017, we are collecting the times and conditions.  We have standardized definitions for the times to record – Start Time, Finish Time, and Scorer Time.  We calculate total times, min. max, and average play times, Start Gap, Finish Gap, Time Lost and Time Gained.

Plus, I have been refining the calculated times for total play time and the separation times.

For Total Play Time – we are still targeting course times (4 to 4 1/2 hours).  But we know that Path Only will be slower.  The fastest foursome group for the round becomes an “indicator” of course conditions – the best we could hope for, that course, that day, and so on.  The Average Time Played is yet another indicator – 50% of groups played FASTER.    Groups that are significantly (more than 10 minutes over average) will be looked at more closely.   Groups that are 30 minutes or more more than average or an hour or more slower than the fastest group will have the most focus.

I’m looking now at Time Gained or Time Lost compared to the group immediately ahead.  Example if you started 10 minutes after the group ahead AND you finished 10 minutes after the group ahead – Great! you kept up – playing at the same pace as the group ahead.

If you finished 20 minutes behind – not so good – you lost 10 minutes – almost a full hole.  But if you were behind a really fast group and you played below the Average Time – I don’t see your group as a problem.

Shotgun Starts have special data problems.  The calculations are adjusted for the A/B starts and the start separation – an A group on #5 will be finishing when the B group on #6 is just starting.

Also, slow groups impact more groups across the course.

General Guidelines

NO PROBLEMS

  • Playing rounds in less than 4 hr 25 minutes
  • Playing faster than Average Times for the round
  • Playing 0 to 15 minutes over Average but Gaining Time on a slower group ahead (they delayed you)

SLOW GROUPS

  • Playing more than 30 minutes over Average for the round
  • Playing more than 60 minutes longer than the fastest foursome
  • Playing more than Average AND Lost Time of 10 minutes or more (Finish Gap will be about 15 to 20 minutes)

SLOW PLAYERS

  • Playing in “slow” groups frequently (more than 3 times)

Q. What will be done with “slow” groups and players?

A. Our rules currently allow for the VP to issue warnings for each incident of “slow play”.  After at least 3 warnings, the VP may recommend sanctions up to and including termination of membership for specific players or groups.

We will begin enforcement for slow play starting June 1 2017.

Each Division VP will review the data and consider if and when warnings should be issued.  VPs may request that slow groups “split up” or limit play (Split Tee Starts only and only as the last group starting).  We may ask for “mentors” to play with some of the group to offer suggestions or to evaluate players ability to play at pace.  We want the slow groups to improve.

Groups or players will be subject to membership termination for:

  • Consistently and continuing Slow Play
  • Lack of significant improvement – for the most part if the group simply plays 1 minute per hole faster that would make them 18 minutes faster.  Big improvement – it can be done.
  • Lack of cooperation

Q. We let a faster 3some play through. Why did we get identified as slow when we lost time for the play through and were letting group play faster.

A. If your total play time was over average and you finished more than 10 minutes behind the group immediately ahead, you would be highlighted as slow for that round.  The 3 could not have played through if you were staying up with the group ahead of you.  If you kept up with your original forward group, or the 3some, no problems.  If the group behind the 3some caught up to your group, more evidence that your group was slow for course, conditions, and field that day.

If you made comments about the play through on the Pace of Play Log, it would help all to understand and correct the calculations.

Q. My number showed up in two different groups for the same outing, how can you punish me when data is wrong?

A. Data entry on the log sheets is not perfect. Sloppy handwriting, erasures, transposed numbers, wrong numbers – all happen.  This is same as Universal Scorecards and some members miss a flight prize because they signed on an incorrect scorecard.  This happens on every outing in every Division.  Even with Starters and Scorers reviewing the data, we have errors.  The good news,

  • We are looking for ONLY the slowest groups, usually only 1 to 3 groups per outing
  • We are only looking for consistently slow groups/individuals – 3 rounds minimum.
  • If you (your group) enter the data on the Pace Log sheet, maybe you will get it right (Starters and Scorers can make mistakes in moving information from USC to Log Sheets)
  • The data will be available and you can challenge when you see an error.
  • VPs and Pace of Play Committee (and ultimately Board) will oversee data and any enforcement
  • We don’t want to punish anyone, we are simply asking them to play a little faster and be considerate of all our other members.
  • With 7 weeks, we have over 2600 member/times entered.  There were a few garbled numbers, a few transposes, and I’m sure somewhere I keyed in something wrong.  But, I’m confident that error rates are low and will have almost no impact on identifying our consistently slower players.
  • Finally, if our slowest groups improve 1 minute or two a hole, we won’t have to do any of this.

Pace of Play – YTD Status – May 2017

THANK YOU!

You made significant improvements to Pace of Play already in the first 7 weeks of 2017.

Even considering weather, course conditions, and course load (attendance), Pace is significantly better for 2017 as compared to 2016.

We have average times running 15 to 20 minutes faster than last year.  That is a huge improvement.  With the rain, wet fairways, and path only for many rounds it is even more significant,

We still have work to do.  About 1/3 of our rounds had maximum time of 5 hours and more.  Although slow tee groups made up only about 10%, up to 40% of members will suffer when following a slow group.

3 rounds were especially slow, averaging about 5 hours.  Weather, high rough, wet fairways and course crowding were factors.  But this simply made our slowest players play even slower.  Our fastest groups still got around  at a quick pace.

What is a “slow group”?

Slow Groups are clearly identified with:

  • Total Play Time over 4 hr 25 min.
  • Total Play Time significantly more than the Average Play Time for outing – more than 10 minutes and most 20 to 30 minutes longer.
  • Time Lost against the group immediately ahead more than 10 to 15 minutes
  • Total Play Time >>> Minimum Play Time – more than 45 minutes

Your group won’t be slow if

  • Total Play time is < 4:25
  • Keeping up with the group ahead, within 8 to 10 minutes

You can have one slow round once in a while – stuff happens.

Our primary concern are groups that are chronically slow – 2 to 3 slow outings over a short period.  As an example, in the first 7 weeks we have several members who were in slow groups for 3 or 4 of the first 7 events.   We are already asking these folks to improve more.  If you have a string of slow times, you will be asked to improve ASAP.

Your Division VP has the details from the Pace of Play logs and a summary of our slowest players, dates, times, and more.

Enforcement starts June 1 

The first 7 weeks were for data collection and testing.  We are now ready to roll out enforcement.

Starting June 1. our VPs will begin reviewing for slow play.  Warnings may be issued.  Slow groups will be asked to improve. Some groups may be asked to break up, play with  others.  Some groups may be limited to playing only in 3 somes or playing in the last group for tee starts.

Member cooperation is critical.

 

Complaints – Contact me – David Wicks, dlwicks@sbcglobal.net

For more details of the first 7 weeks see below.

Download (PDF, 141KB)

 

 

Access Issues for OurGolfStats.com – Login Page

 

This link currently goes to the OurGolfStats Login Page –http://ourgolfstats.com/index.php From there you should be able to use all the Metro Seniors features in OurGolfStats.

We noticed a problem on the old website address links a few weeks ago. Craig Carothers implemented a solution and posted on the Metro Seniors Website for Craig’s explanation and suggestions. This is a link to the original post. https://www.golfstlseniors.org/access-to-ourgolfstats-com/

This did seem to work, but the problem seems to have redeveloped for the many redirects.

Some other links do work. Links to the Green Sheets  http://ourgolfstats.com/ms_weekly_results_dir2017.php

PLEASE CHANGE YOUR BOOKMARKS / FAVORITES for OurGolfStats

To see Roster, Handicaps, Flights, COurse Handicaps and Tees, Flight Results, and other reports

We recommend that you

  1. Erase all current bookmarks for the OurGolfStats site.
  2. Then paste this link into your browser address bar. http://ourgolfstats.com/index.php
  3. When the OurGolfStats login page comes up, BOOKMARK this page wherever you want a quick access to login to OurGolfStats

Now you should be fixed up.

 

ALSO – internet search engines (google and bing) WILL NOT give working website links for OurGolfStats.  You must enter the address and/or bookmark the address above to get the the working login page.   CLICK HERE