Pace of Play Rules

CLICK HERE FOR USGA PACE OF PLAY RULES

USGA has new rules specifically focused on improving pace of play. MSLSGA as the “Committee” has over several years adopted local rules for pace. These are now virtually identical to the several of the new USGA rules.

USGA encourages setting expectations for both beginners and experienced players on what types of behavior are considered prompt play, including the maximum amount of time it should normally take to make a stroke.

New USGA Rules encourage prompt pace of play by recommending that:

  • Players should recognize that their pace of play affects others and they should play promptly throughout the round (such as by preparing in advance for each stroke and moving promptly between strokes and in going to the next tee),
  • A player should make a stroke in no more than 40 seconds (and usually in less time) after the player is able to play without interference or distraction
  • Committees should adopt a Pace of Play Policy.
  • In addition, Rule 6.4 expressly allows playing out of turn for stroke play, affirmatively allows and encourages players to play out of turn in a safe and responsible way to save time or for convenience (also known as “ready golf”).

EXPECTATIONS METRO SENIORS

  • Members are Expected to:
    • Play to best competitive effort, with courtesy and respect for others
    • Follow all rules – no gimme putts, QUAD BOGEY max, leave flagstick in, ……
    • Manage their group to “Meet Pace” and “Keep Up” with group ahead
    • Play READY GOLF – Play “out of turn” in a safe, responsible manner – No HONORS!
    • Play quickly – USGA suggests 40 SECONDS for a stroke
  • Pace of Play Targets
    • 4 to 4 1/2 hours Tee Starts
    • 4 1/4 to 4 3/4 hours Shotgun Starts
    • Course, conditions, organization, member capability

Maximum of Quad Bogey on any hole

All players are required to take no more than a Quad Bogey on any hole.  This will prevent a “blow-up” hole from slowing a group and all behind them.  It will reduce only about 15 to 30 strokes per round but these are concentrated in our slowest players and groups. Pace for our slowest players (and those following) should improve by several minutes per round.

The Quad Bogey rule will not make any differences in handicaps, in flight prize money, in flight standings, or in qualifications for the league championship.

Everyone who has a bad hole is required to take advantage of the Quad Bogey rule.

2018 Pace of Play Results – Divisions 1 – 5

We are not seniors who play golf.

We are good golfers who happen to be seniors.

PACE OF PLAY FOR 2018

This will be a continuing process for many years. There will always be a “slowest” group and a “slowest” round. Our goals are to keep those slowest groups below 4 hours 45 minutes and to have an average pace of play of about 4:30 across all courses, starts, and players.

  • Tee groups and players playing at 4:30 or less are WONDERFUL!
  • Tee groups that stay up with the group ahead (10 minutes or less separation) are GREAT!
  • Tee groups that average 2:15 on each of front and back are ON TRACK!
  • Tee groups that are running 15 minutes per hole or less are GETTING IT DONE!
  • Slow groups are over 4:45 Pace AND are 15 minutes or more behind the group ahead (a hole empty ahead).
  • If every slow group simply played 1 minute faster per hole, everyone would have a faster round, more fun and perhaps better scores!

Ready Golf is mostly eliminating time wasters between your golf shots.  Faster travel to the balls, Better cart management. Watching (and remembering) shots to eliminate ball searches.  Making your shots as soon as possible and safe – no “honors”, no “order”.

2018 RESULTS
Overall Pace of Play (POP) for 2018 was quite good and still a huge IMPROVEMENT over 2016 and earlier. Our gross averages for all tee groups across all Divisions and courses to date is 4:34, slightly longer than last year (4:30) but still a 15 minute improvement as compared to 2016.

Divisions 2, 3, and 4 were at or very nearly the same POP as 2017.  Divisions 1 and 5 slowed down about 5 to 10 minutes on average.

Why are we “slower” than 2017?

  • Wet and cold weather early in the season hurt times. Path Only conditions slow pace by about 30 minutes. Rain delays also hurt the data, but only a few outings had significant rain delays.
  • 1 or 2 slow groups playing early in a Tee Start
  • Shotgun starts especially with more than 24 tee groups (lots of B tee groups).
  • Challenging courses (long, blind shots, deep rough, hilly) especially when coupled with shotgun starts.

2018 detailed data continues to show that an overwhelming majority of our members can and do play at pace between 4 and 4:30. All ages and physical and golf abilities have been playing quickly.

Being ready to play and staying aware are far more important than skill, age or physical capabilities in pace of play.

Only 18% of our events had average play of 4:45 of more and over 1/2 of them were Shotgun starts and difficult courses.

Unfortunately there is still a very small minority of players and groups who are playing slower than our targets. For example, only 8 players in Division 1 made up 50% of the slowest tee groups in 2018.  Even they played at acceptable pace for about half of the season.

Continued effort for these members and new members added for 2019 and beyond is planned and will will be needed. Staying at pace requires continuous effort.

Each Division VP is the primary contact for his division’s Pace of Play. If you have issues or complaints especially about a slow group or player, please talk with your VP. In most cases the problems are known and action is already underway.

2019 Pace of Play Efforts 

This will be a continuing process for many years.  There are several improvements for handling data and reporting.

For more details by course, division, start type and more see below.

Download (PDF, 44KB)

Which Tees – Forward or Back

Which tees do you chose for weekly tournaments?  Does it make a difference in winning flight prizes?

Overall Metro Seniors Members have mostly chosen the FORWARD tees.  63% of rounds to date in Division 1 through 5 have been recorded from the Forward Tees.

But how did the flights choose?  Summary for all Divisions:

  • A Flight – 33% Forward
  • B Flight –  60% Forward
  • C Flight – 75% Forward
  • D Flight – 87% Forward

Apparently many of you understand that FORWARD can be more fun.  Compared to 2016 data, we have as much as 50% MORE members playing FORWARD in all flights.   CLICK HERE TO SEE THE 2016 DATA

How about the Divisions?

Most Divisions match up closely to the overall data.  The major exception – Division 2 has fewer playing forwards only 48%,  Division 4 has slightly more playing forward at 71%.

If I play FORWARD, will I win more flight prizes?

NOPE!  The data for prize money totals for FORWARD tees matches fairly closely to the total money distribution for each flight in each Division.

Why are prizes and net scores for Forward and Back tees so close?

The Handicap System levels the playing field.  Forward Gross Scores are slightly lower as would be expected.  But the Handicap is also lower.

Average Net Scores for B, C, and D Flights for Forward rounds are within 0.1 of the averages for all rounds.

Average Net Scores for A flight Forward Tees are about 0.5 more (72.8 vs  72.3).  So may be a slight scoring advantage for A Flight to play from the BACK tees.  This is probably due to the wider range of handicap range for A Flight (4 to 15).  Significantly more 10 to 15  handicap A’s play Forward and will have higher gross and net scores.

Which Tees should I use?

Which tees make your game more fun?  Which tees give you a regular opportunity for you approach shot to give you a green in regulation?

We STRONGLY recommend that all players in the C and D flights play from the FORWARD tees.  You will still be competitive.  You will lose fewer balls.  You will have much shorter approach shots.  You will have fewer trouble shots,  You will play faster and feel better about your game.  Is you typical drive from the tee less than 200 yards?  FORWARD tees.

More FUN makes a happy player and better FELLOWSHIP!

USGA and PGA Tee It Forward program recommends tee selections by course yardage depending on your AVERAGE driving distance. Note this is not the best drive you ever made, but what you typically see on the course.

Here is a link to the PGA / USGA article.   CLICK HERE

Download (PDF, 85KB)

2018 Season Started – Pace Information

The new season is now officially underway.  All our 18 hole divisions (Div 1-5) completed the first tournaments.

Scores for Division 3, 4, and 5 are in.  Div 1 and 2 are in the mail.  Check out the top scores at OurGolfStats – CLICK HERE

We also have our first Pace of Play results for Div 1-4.

Generally we are doing well.  We did have a few groups that fell behind and slowed groups behind.

We will continue to measure Pace of Play.  Our targets are 4:30 pace with less that 15 minute finish gap for each group. Most groups already finish with less than a 10 minute gap.  Your Division VP will be able to help groups that are having problems.  Groups or individuals who are frequently “slow” will be warned and asked to improve.

Start Gap and Finish Gap are important indicators.  Div 3 had an average Start Gap of less than 7.7 minutes for 34 tee groups.  Other divisions averaged 1 to 2 minutes longer.  Taking a minute or two to each tee off simply delays everyone behind.  Adding 1 minute to each start tee off can delay the last groups’ start time by 15 to 20 minutes.

Almost everyone should be able to start their round about 8 minutes after the group ahead.

Please be at the start tee box ready to get started as soon as the group ahead moves off.  Start your tee off as soon as it is safe to hit.  Have everyone in your tee group ready to hit.  Don’t make the groups behind wait for you.

Division 1 at Incline Village.  We started with good weather, but had a 30 minute lightning delay.  We had only 19 tee groups (about 70 players) – due to lower headcount in Div 1 and distance to the course.  Adjusting for the delay and restart sequences, the pace was about 4:31, with the fastest group in at 4:20.  Start gap and finish gap both averaged 8.8 minutes.

Division 2 at Emerald Greens.  Strong turnout at 26 tee groups, about 100 players. Pace averaged 4:31, lead by about 10 tee groups in the front who finished in 4:15 to 4:20.  Unfortunately there were 6 tee groups, mostly  starting on the front nine who had big finish gaps – between 17 to 23 minutes.  Later groups who started on the front finished about 30 minutes slower than the late groups who started on the back nine.  Only one group finished over 4:50.  Start gap averaged 8.6 minutes, but finish gap was 10.7 minutes – indicating that the later groups were falling behind.

Division 3 at Aberdeen.  With excellent weather we again had a huge turnout – 34 tee groups, 130 players.  Average time was 4:38, a great time for this many groups.  Last year we had 4:31 average pace. The fastest group was 4:26.  Three groups finished between 4:50 – 4:53, two of these immediately followed the only group with a large finish gap > 15 minutes. Start time gap was 7.7 minutes and the finish gap was 8.1 minutes.

Division 4 at Wentzville. Turnout was strong with 31 tee groups, about 120 players.  Average pace was 4:38, again a good time.  Start time gap was 8.7 minutes average – groups were a little slower getting started.  Finish time gap averaged 9.4 minutes.  There were 5 groups with Finish gaps over 15 minutes.  The fastest group was finished in 4:20.  Unfortunately three groups finished over 4:50 and they did slow the groups following.

Division 5 – Data not yet available.

Smartphone Scorecard Aid APP for 2018

Looking for the right tee choices (forward/back with colors) for the weekly tournaments?

Want to make sure you have the right member names and numbers for scorecards?

We have a smartphone app for that!

It will work for any smartphone (or tablet or PC) with internet access.  You simply go to the division form webpage and the form pots up.  No apps downloaded.  No security issues. It works great with a touch screen.

You simply select the course and number of players.  You can then select each player (for name and number) and the selected tees for the outing.  This is a simple “lookup” form.  You will still fill out and submit the paper scorecards.

This type form will be the basis for our future electronic scorecards.  One form for each 18 hole division (Divisions 1 – 5) with the most recent player listing, courses and tees.

This version DOES NOT have scoring.  You do not have to complete the form or submit any data.

However, this is a start to get you used to using the mobile data platform.  When we add scoring, you will already be comfortable with the form.

This form does allow information on starting groups (Tee Sequence Number) and Start and Scorer Times.  We will be testing this for pace of play logs.

Want to see it?  Sure you do!

Simply click on the following links for each Division.

Division 1          https://enketo.ona.io/x/#pzyD

Division 2          https://enketo.ona.io/x/#pzUv

Division 3          https://enketo.ona.io/x/#pzUT

Division 4          https://enketo.ona.io/x/#pzUM

Division 5          https://enketo.ona.io/x/#pzUX

You can access it on you smartphone by copying the same link to your smartphone browser.

Note: Select 2, 3, or 4 players to get 2, 3, of  4 players selections respectively.  This keeps the form shorter.

Also, if you complete the form including the Start and Finish Times, you can submit the form and the data can be added to our Pace data.

Finally – I will be forming the Mobile Scorecard Committee soon to start testing of the full scorecard form.  This will include collecting and submitting real scores for outings in test mode.

Want to Help?  Contact me – david.l.wicks@gmail.com

 

 

 

 

 

 

 

2018 Rule and Operation Changes

2018 Rule and Operations Changes

As of November 2017 Board Meeting we  will be implementing the following changes for 2018 Rules and Regulations and Policies and Procedures.

LAST REGISTRATION – 1 Hour After Start Tee Times

The biggest change is reducing the registration cut-off time to one (1) hour after the official Start Time.  Example – the last group registration will be 7:30 AM (for a 6:30 AM first tee start).

For many outings starters are waiting 20 to 30 minutes for no registrations.  We occasionally had a 20 to 30 minute starting gap for the late groups.   A very few groups will have to show up a few minutes earlier for registration.

See all the current revisions below:

Download (PDF, 69KB)

Pace of Play Ideas

Here is a link to a video from USGA about ideas on Pace of Play.  CLICK HERE

Ideas on faster play at the Greens – CLICK HERE

How to Use Rules for Faster Play and Better Scores = CLICK HERE

 

 

2017 Pace of Play Results – Full Season

The 2017 season is finished.  The Pace of Play data is analyzed.

2017 RESULTS
Overall Pace of Play (POP) for 2017 was GREAT! And a huge IMPROVEMENT. Our gross averages for all tee groups across all Divisions and courses was under 4:30, a 15 to 20 minute improvement as compared to 2016.

Although there were several complaints when we started, during the year we have received many positive comments about members appreciating the faster play. In discussions with courses for 2018 schedules, many acknowledged that they saw improvements.

The detailed data now shows that an overwhelming majority of our members can and do play at pace between 4 and 4:30. All ages and physical and golf abilities have been playing quickly. This reinforces that being ready to play and staying aware are far more important than skill, age or physical capabilities in pace of play.

 

2018 and Beyond

Focus on pace will continue.  We can still improve.  Every year new members will need to understand and practice.

Reverse Shotgun starts were clearly identified as a problem for pace.  No Reverse Shotgun starts are on the 2018 schedule (and probably not into the future).

Split Tee starts are the fastest.  We have more Split Tee starts for 2018.

Improved pace can also be a source of new membership as our reputation for fair, competitive, and speedy play grows.

We are not seniors who play golf.

We are good golfers who happen to be seniors. 

For 2017 details – see below.

Download (PDF, 145KB)

2017 Smartphone Survey Results

Thank you for your responses.

The evolution of smartphones has generated the opportunity and need to make communications “mobile friendly”.  As an example, our Metro Sr website automatically resizes for the smaller smartphone screen.  We also need to look for improved ways to communicate Metro Seniors news and perhaps weekly VP tournament announcements (emails?).

Over the last several years, ideas for improving our weekly tournament scoring process have bubbled up. Ideas have outrun the technology.  Our current “paper based” Universal Scorecard process is:

  • Time consuming – members and data entry
  • Time delayed – mailing, bulk data entry
  • Relatively expensive – mailing, printing, data entry
  • Error prone – input and data entry
  • Affects every member

Technology now exists. Smartphones are now in wide use. Essentially hand held wireless computers connected to the internet and central servers/systems.

Applications (APPs) that use smartphones for “Mobile Data Entry” are widespread and some are virtually free.  These allow easy point – click data entry, automatic completion, error checking and math.  They also allow immediate data transfer for use in central databases (like OurGolfStats).

We are exploring the opportunity to utilize Mobile Data Entry as a replacement for our current paper scorecard system.  Within a few years, we expect that this will be the standard everywhere.

The decision for us is should we start now or wait.  The Smartphone Survey will help in deciding when we start.

Do we have a “critical mass” of smartphones?

Do members have enough experience to use website or Mobile Data Entry APPs?

Do members understand the issues, problems, delays, costs, and time for paper scorecards?

Can we develop Mobile Data Entry that is faster, cheaper, higher quality and that members will use?

Do we see more opportunities?

  • Fast, accurate, real time course surveys or course conditions reports
  • Improved pace of play measures, real time
  • Reduced efforts and time for volunteers (Starters / Scorers and administration)
  • ???? More Ideas?????

Download (PDF, 260KB)

 

 

 

 

Pace of Play Update – 23 Week of 2017

Thank You!

You have made some significant improvements to Pace of Play during 2017.

So far with 113 rounds in the books, (only 2 weeks and 10 more rounds remaining).

  • 4 hour 30 minutes average tee group play time, about 19 minutes faster than 2016
  • Only 19 of 113 rounds averaged more than 4 hour 45 minutes
  • NO ROUNDS AVERAGED MORE THAN 5 hours.

We have a lot of quick players.

  • Fastest groups average just over 4 hours almost thirty minutes faster than the field.
  • These are usually the first starters in Tee Starts or with holes open in ahead on Shotgun starts.

We still have a very few players and tee groups that frequently slower than average or are the slowest group on the course.  Several of these have improved after seeing the data or with some encouragement.  When these groups start early in tee starts, they slow 4 to 6 groups behind by 20 to 30 minutes.

Start types are significant for pace.

  • Tee Starts – 4 hours 26 minutes (84 players – 64 rounds)
  • Regular Shotgun Starts – 4 hours 35 minutes (87 players – 33 rounds)
    • Average 3 to 4 tee groups – slow average by 10 to 15 minutes vs Tee Start
  • Reverse Shotgun Starts – 4 hours 47 minutes (84 players – 15 rounds)
    • 4 to 6 more B Tee Groups – slow field by 15 to 30 minutes vs Tee Start

Courses are significant (difficulty and start type).

  • 19 Rounds on 9 courses with average times over 4:45
  • 3 Courses represent are 11 of the 19 high average rounds
    • Bear Creek – Reverse Shotgun
    • Far Oaks – 2 Tee / 2 Reverse Shotgun
    • Stonewolf – 1 Tee / 2 Reverse Shotgun

We know that weather and course conditions are significant.  However, with rain, few members play and times are fast.  Also with Path Only conditions, we had relatively few rounds played so data is not definitive

We can still improve.  Encouraging our slower players to simply keep up.  Our slowest groups finished with at least one hole open ahead.  They start 10 minutes later and lose an added 10 to 20 minutes.  Staying aware of groups ahead and behind is the most important part.

The Pace of Play Logs have given us a wealth of data.  As Tournament Committee schedules courses for 2018, we will use this along with your Survey input to help in course selection for 2018.

Averages
DIV Rounds Avg Min Max Avg
Played Players Time Time Time
1 Friday 22 73 04:10 05:01 04:37
2 Friday 22 79 04:02 04:52 04:30
3 Thursday 23 96 04:04 04:49 04:28
4 Thursday 23 89 03:54 04:55 04:25
5 Thursday 23 87 04:03 04:54 04:31
       
All Divisions 113 85 04:02 04:54 04:30

 

Pace of Play for Data Geeks

In discussions on pace of play several issues come up including:

  • Members Age (we are “seniors” after all)
  • Course Difficulty (Rating and Slope)
  • Course Crowding – Number of players
  • Course Conditions (Path Only, Rain, et al)
  • Players’ Skill as measured by Handicap Index

The Pace of Play Logs are giving us lots of data on Pace Time.  Flights, scores, handicaps, tees played, and course rating and slope by tee are in OurGolfStats.  Plus we have players’ age data in our membership database.

Combining this data gives us lots of opportunity for analysis.

I wanted to better understand why Division 1 had 10 to 15 minutes slower pace the Division 2-5.  I have summarized the Division and Event data for the first 11 weeks (through 6/22/17).  This is 53 rounds representing over 4300 individual rounds of golf.

Summary Data By Division

  Average Avg Gross Avg HCP Avg Pace
Division Events Count Age Score Guide Avg
1 10 686 71.8 98.8 25.2 04:41
2 10 781 69.5 92.4 20.9 04:26
3 11 1015 71.5 93.6 22.1 04:25
4 11 899 72.9 94.4 22.7 04:30
5 11 974 68.6 95.1 23.5 04:31

Observations

Average Player’s Age

There is no clear relationship between pace and average age of players either by Division or by individual events. We range in average age of actual players from 68.6 to almost 73.  Division 5 is our newest and youngest.  But, Division 4, our oldest, plays at the same pace.

Course Difficulty

There was no relationship in course difficulty (Rating, or Slope or even a combination or Rating and Slope).  Why – with many of our members playing forward tees, the average slope and rating for most courses get reduced.  By averaging the actual rating and slope of tees played, the Divisions’ ratings were essentially 66+ Rating and 112+ Slope.  Even looking at events’ averages, the data was very scattered.  Other factors were far more important.

Course Crowding

There was no clear evidence of course crowding on average pace.  Most events ranged from 75 to 100 players.  At this level number of players is not a major factor on slow play.  This is why Division 5 was formed – to keep average players around 100 at most.  One event with 132 players (tee start) did slow play, but the average for that event was still better that 4:30.

Course Conditions

Although we had a lot of rain and wet conditions at the start of the season, there is simply not enough data to show any clear directions.  On many of the rain or path only events, we had fewer players.  That may have compensated for slower Path Only conditions.

Player Skill (Handicap Guide and Gross Scores)

Player Skill as measured by Handicap Guide or Gross Scores is by far the strongest factor for Division and Event Pace of Play.  There is almost perfect correlation  by Division and very strong correlation by Event.

Every 3 strokes added to the Average Gross Score for all players adds 7 minutes to the average Pace of Play.

 

Download (PDF, 12KB)

 

Now more questions

Why is Div 1 Handicap Guide so high?

Why is Div 2 Handicap Guide so low?

Are more Div 1 players playing back?  Fewer low handicap players?